
2009 CCA – round 2 6n5j31
June 24th, 2009
2009 Community Choice Award 2d5r58
May 9th, 2009For those unsure about which category DeSmuME belongs to, we suggest Best Project for Gamers.
0.9.2 update for Mac s 5b4b2l
May 3rd, 20090.9.2 update for Linux s 26255b
April 24th, 2009The source package for 0.9.2 has just been updated with two compilation fixes for Linux s. The first fix the compilation on 64 bits systems. The second fix the compilation when using –enable-osmesa and a recent osmesa. If you’re not a Linux , not using a 64 bits system or not interested in testing osmesa, you can safely ignore this release.
DeSmuME 0.9.2 released! 5p6n48
April 12th, 2009This version of DeSmuME releases some odds and ends. A few new games are playable, and RTC works for day/night games. Additionally, the windows and linux ports have had a slew of new features added. And finally, the addition of a preliminary software rasterizer (which may be selected instead of opengl) will allow you to work around frustrating display issues.
DeSmuME 0.9.1 released! 4t5r3s
February 13th, 2009With this release, we have fixed a number of emulation bugs, as well as added the following features which you might be interested in: Mic, rumble, and PSG white noise. Once again we found a number of refinements to make in the GPU, for instance: blending, mosaic, affine modes; so your game might run more accurately than ever. Watch out, though–your savestates are probably invalidated once again. Sorry!
DeSmuME 0.9 released! qe4r
January 4th, 2009This new release is the product of hundreds of new code improvements: We now have an almost 100% reworked 3D core, which is shared amongst all ports for the first time, and have better save states. Compatibility has been improved across the board. The huge number of reworked systems and small fixes is noticeable on some games and homebrew games are running better–or even running at all for the first time. And this work has not stopped, so stay tuned for what’s coming in the future!
DeSmuME 0.8 released! 70615f
April 22nd, 2008We’re finally back!
This new release fixes a number of bugs in the emulation core.
The Mac port got a lot of new features, including sound,
preferences, screenshots and japanese translation.
The Windows port has some updates as well with a new core ing joystick.
Get them here.
DeSmuME v0.7.3 released! 6f2c4q
August 12th, 2007The new things in this release are a Cocoa port and translations for Gtk-glade port.
With the Cocoa port, Mac OS X s can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)
Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in REE.TRANSLATION).
DeSmuME v0.7.2 released! 6c6em
July 10th, 2007It’s that time again. This release is primarily a bug-fix release. The new features that are included in this release though are the ability to change the firmware language and some improvements to the *nix port’s opengl code. Also those people running Mac OS X should now be able to compile and run DeSmuME pretty well now.